Video Games & Violence Questionnaire
This questionnaire is a anonyms and it is for academic purposes only. This questionnaire has been created to get your opinion on video games and if they promote violent behaviour. Please give a score between 1-5 as your answers, 1 being poor or not a lot and 5 being excellent or a lot.
Question 1 – Do you believe that video games increase aggressive behaviour?
Question 2 – Do you think that video games decrease helpful behaviour? e.g. helping some one to move heavy packages
Question 3 – Do you believe that playing video games can help relive anger?
Question 4 – How much do video games affect are emotions? e.g. make us feel happy, exited angry etc
Question 5 – How much do you think that video games influences are actions?
Question 6 – Is video game violence excessive?
Question 7 – Would you repeat an action (not necessarily violent) just because you have seen a character on a video game do it?
Question 8 – Do you believe that video games encourage violent behaviour?
Question 9 – Do you believe that video games act more of a deterrent to commit violent acts because they help relive stress etc?
Question 10 – Do you believe that if video games where made less violent then less violent actions will be committed?
Thank you for your time.
Wednesday, 28 October 2009
Literature Review
There are many different opinions concerning whether or not video game contribute to violent behaviour. Anderson 2003 states that “violent video games are significantly associated with: increased aggressive behaviour, thoughts, and affect; increased physiological arousal; and decreased in helping behaviour.” However, even with this theory being accepted my most of the research and even gaming community, it has still not stopped people from putting forward counter arguments. For example Kierkegaard 2008 has put forward evidence that states that video game violence is actually decreasing the amount of violent behaviour.
He states “Violent crime, particularly among the young, has decreased dramatically since the early 1990s while video games have steadily increased in popularity. For example, in 2005, there were 1,360,088 violent crimes reported in the USA compared with 1,423,677 the year before. With millions of sales of violent games, the world should be seeing an epidemic of violence, instead, violence has declined.” Both of these people have strong points and they have both done extensive research to support there claims. As such it has been decided that the best thing to do is to conduct research ourselves and compare the results with Anderson and Kierkegaard to see if the results support or go against there theories.
He states “Violent crime, particularly among the young, has decreased dramatically since the early 1990s while video games have steadily increased in popularity. For example, in 2005, there were 1,360,088 violent crimes reported in the USA compared with 1,423,677 the year before. With millions of sales of violent games, the world should be seeing an epidemic of violence, instead, violence has declined.” Both of these people have strong points and they have both done extensive research to support there claims. As such it has been decided that the best thing to do is to conduct research ourselves and compare the results with Anderson and Kierkegaard to see if the results support or go against there theories.
Monday, 19 October 2009
SWOT analysis
MY STRENGTHS:
- Good animation skills
- Good programing skills
- Strong personality
- Always try to help others, sometimes even going out of my own way to do so.
- I don't mind doing work in m own time
- Good communication skills
- Pore english skills (pronunciation)
- Pore grammar skill
- I can big headed sometimes
- I sometimes find it hard to interpret what people mean but i get there in the end
- I can get distracted easily from the task at hand
- Unless I find a subject interesting I sometimes find it hard to be motivated
- Now I can learn how to create 3D animation
- I can learn what is really involved in game development
- This corse will open up the chance to get job opportunities that I want
- Got more friends and more social opportunities ;)
- One of my only real threats at the moment is failing to obtain a grant that i have applied for.
- I suppose i might fail a module
- Failing the next jujitsu grading
VARK - visual, aural, read/write, kinesthetic
Total number of Vs = 2
Total number of As = 4
Total number of Rs = 2
Total number of Ks = 6
The VARK questionnaire has shown that i am mainly a kinesthetic learner but i also ex-cell at aural learning. I believe this to be quite accurate and i will be using this knowledge to help me improve over the next three years here at UNI. however i also intend to improve my read/write skills over this period because of the amount of books and similar documented research I will be participating in thought my time here.
Subscribe to:
Posts (Atom)